Qt 5.9
Qt 3D
C++ Classes
Renderer
Qt 5.9.4 Reference Documentation
List of All Members for Renderer
This is the complete list of members for
Qt3DRender::Render::Renderer
, including inherited members.
class
ViewSubmissionResultData
enum
API
enum
BackendNodeDirtyFlag
flags
BackendNodeDirtySet
Renderer
(QRenderAspect::RenderType )
~Renderer
()
addRenderCaptureSendRequest
(Qt3DCore::QNodeId )
api
() const : API
api
() const : API
calculateBoundingVolumeJob
() const : CalculateBoundingVolumeJobPtr
cleanGraphicsResources
()
cleanGraphicsResources
()
cleanupTexture
(const Texture *)
clearDirtyBits
(BackendNodeDirtySet )
clearDirtyBits
(BackendNodeDirtySet )
contextInfo
() const : const GraphicsApiFilterData *
createRenderBufferJobs
() const : QVector<Qt3DCore::QAspectJobPtr>
defaultRenderState
() const : RenderStateSet *
dirtyBits
() : BackendNodeDirtySet
dirtyBits
() : BackendNodeDirtySet
doRender
()
doRender
()
downloadGLBuffers
()
dumpInfo
() const
dumpInfo
() const
enqueueRenderView
(RenderView *, int )
executeCommand
(const QStringList &) : QVariant
executeCommand
(const QStringList &) : QVariant
executeCommandsSubmission
(const RenderView *) : bool
expandBoundingVolumeJob
() const : ExpandBoundingVolumeJobPtr
filterCompatibleTechniqueJob
() const : FilterCompatibleTechniqueJobPtr
format
() : QSurfaceFormat
format
() : QSurfaceFormat
frameAdvanceService
() const : Qt3DCore::QAbstractFrameAdvanceService *
frameAdvanceService
() const : Qt3DCore::QAbstractFrameAdvanceService *
frameCleanupJob
() const : FrameCleanupJobPtr
frameGraphRoot
() const : FrameGraphNode *
frameGraphRoot
() const : FrameGraphNode *
graphicsContext
() const : GraphicsContext *
initialize
()
initialize
()
isReadyToSubmit
() : bool
isRunning
() const : bool
isRunning
() const : bool
m_cache
: RendererCache
markDirty
(BackendNodeDirtySet , BackendNode *)
markDirty
(BackendNodeDirtySet , BackendNode *)
mutex
() : QMutex *
nodeManagers
() const : NodeManagers *
nodeManagers
() const : NodeManagers *
pendingKeyEvents
() const : QList<QKeyEvent>
pendingPickingEvents
() const : QList<QMouseEvent>
pickBoundingVolumeJob
() : Qt3DCore::QAspectJobPtr
pickBoundingVolumeJob
() : Qt3DCore::QAspectJobPtr
prepareCommandsSubmission
(const QVector<RenderView *> &)
registerEventFilter
(Qt3DCore::QEventFilterService *)
registerEventFilter
(Qt3DCore::QEventFilterService *)
releaseGraphicsResources
()
releaseGraphicsResources
()
render
()
render
()
renderBinJobs
() : QVector<Qt3DCore::QAspectJobPtr>
renderBinJobs
() : QVector<Qt3DCore::QAspectJobPtr>
requiresVAOAttributeUpdate
(Geometry *, RenderCommand *) const : bool
sceneRoot
() const : Entity *
sceneRoot
() const : Entity *
services
() const : Qt3DCore::QServiceLocator *
services
() const : Qt3DCore::QServiceLocator *
setNodeManagers
(NodeManagers *)
setNodeManagers
(NodeManagers *)
setOffscreenSurfaceHelper
(OffscreenSurfaceHelper *)
setOffscreenSurfaceHelper
(OffscreenSurfaceHelper *)
setOpenGLContext
(QOpenGLContext *)
setSceneRoot
(Qt3DCore::QBackendNodeFactory *, Entity *)
setSceneRoot
(Qt3DCore::QBackendNodeFactory *, Entity *)
setServices
(Qt3DCore::QServiceLocator *)
setServices
(Qt3DCore::QServiceLocator *)
setSettings
(RenderSettings *)
setSettings
(RenderSettings *)
setSurfaceExposed
(bool )
setSurfaceExposed
(bool )
setTime
(qint64 )
setTime
(qint64 )
settings
() const : RenderSettings *
settings
() const : RenderSettings *
shareContext
() const : QOpenGLContext *
shareContext
() const : QOpenGLContext *
shouldRender
() : bool
shouldRender
() : bool
shutdown
()
shutdown
()
skipNextFrame
()
skipNextFrame
()
submitRenderViews
(const QVector<Render::RenderView *> &) : ViewSubmissionResultData
syncTextureLoadingJob
() : Qt3DCore::QAspectJobPtr
syncTextureLoadingJob
() : Qt3DCore::QAspectJobPtr
takePendingRenderCaptureSendRequests
() : const QVector<Qt3DCore::QNodeId>
textureLoadSyncJob
() const : SynchronizerJobPtr
time
() const : qint64
time
() const : qint64
updateGLResources
()
updateLevelOfDetailJob
() const : UpdateLevelOfDetailJobPtr
updateMeshTriangleListJob
() const : UpdateMeshTriangleListJobPtr
updateShaderDataTransformJob
() const : UpdateShaderDataTransformJobPtr
updateTexture
(Texture *)
updateTreeEnabledJob
() const : UpdateTreeEnabledJobPtr
updateVAOWithAttributes
(Geometry *, RenderCommand *, Shader *, bool ) : bool
updateWorldBoundingVolumeJob
() const : UpdateWorldBoundingVolumeJobPtr
updateWorldTransformJob
() const : UpdateWorldTransformJobPtr